an online idle rpg platform

One engine. Any world.

Imagine: a grim medieval chronicle

idlune:official
outer-reach
dust-creek
scroll through example settings
a game for everyone

However you like to play, there’s a world for it.

A coffee-break idler or a slow-burning saga. A spreadsheet dream or a one-life gauntlet. Each world chooses what kind of game it wants to be, so you can choose the one that feels like yours.

“I’ve got five minutes.”

Check in, collect what you earned, set the next task. The world keeps working until you’re back.

time a day
challenge
story
“I’m here for the story.”

Characters who remember you, quests with real choices, a world to uncover. At your own pace.

time a day
challenge
story
“I want to see numbers climb.”

Plan the perfect route, squeeze out every bonus, chase the top of the leaderboard.

time a day
challenge
story
“Make it hurt.”

One life, secret odds, a map that stays dark. Every step forward is earned.

time a day
challenge
story

Same game underneath. Different world on top.

an online world · shared adventures

Your own path.
Good company.

Idlune is an online RPG. Bring your friends, meet fellow adventurers, and build your story alongside theirs.

Three adventurers meeting outside a warmly lit inn.
01 A familiar face.
A merchant inspecting a sword brought by an adventurer at a daytime market stall.
02 A fair trade.
A warrior, archer and mage fighting together in forest ruins.
03 A shared victory.
01 · find your people

Bring a friend.
Make a few more.

Settle into the same world. Share discoveries, compare hard-earned treasures, and always have someone to tell about that one lucky drop.

02 · trade with players

Your craft.
Someone else’s missing piece.

Trade the resources you gather and the gear you make. What’s sitting in your satchel might be exactly what another adventurer needs.

03 · fight together

Some stories take
more than one hero.

Join forces, face danger together, and turn a hard-won victory into a story you’ll all remember.

for players

Whatever the world, the heart stays the same.

Every world looks and plays its own way. Underneath, you always get a game that keeps going without you and rewards you when you come back.

gather & craft

From a pile of logs to a blade with your name on it.

Chop, mine, smelt and smith. The thousandth swing feels different from the first.

fight

Hunt what lives out there.

Every kill teaches you something new about it.

explore

Push back the fog.

Move your cursor over the map.Tap or drag across the map.

while you were away

Close the tab. Keep the progress.

You were gone7h 42m
Willow Logs+412
Bird’s Nests+9
↑Woodcutting14 → 16
compete

Climb the board.

Leaderboards, races and seasons, in every world that wants them.

1Morwen18,402
2Old Tamsin17,960
3Brannoc17,511
4Ilse of Rime16,870
5You16,744
people & quests

A world that remembers you.

Traders who know your face. Quests shaped by your choices. Factions that don’t forget whose side you took.

+
many worlds

One account. As many worlds as you like.

Something cozy tonight, something merciless tomorrow.

masterworks

Make something no one else will ever own.

A masterwork is one of a kind. It gets its own artwork, painted just for it, and a name you choose once and keep forever.

  1. Choose what to makeA sword, a bow, a shield, or whatever else the world offers.
  2. Pick your materialsWhat you put in shapes what comes out.
  3. Seal itOnce you commit, there’s no going back.
  4. Give it timeHours of real work. Your character keeps at it while you’re away.
  5. Name itThere will never be another one like it.
1 of 1
web · steam · mobile

Wherever you go,
your character
goes too.

Start on your laptop. Check in on your phone.
Your adventure never starts over.

Open a tab. Step into your world.

idlune.app
IDLUNESTEAM EDITION
GLOOMMARSH · CAMP

The Ashen Grove

Morwen is chopping willow

Try it. Switch platforms. Keep your progress.
built to be shared

Our world is only the beginning.

It begins with Idlune, our official world. Beyond it? Distant star systems, frontier towns, or somewhere no one has imagined yet. These settings are a glimpse of what you could create. Where it goes next is up to you.

official world · plannedIdlune

A grim medieval chronicle. Marshes, glaciers and a mountain no one has mapped.

space setting · exampleOuter Reach

Mine asteroids, run cargo between planets and keep your ship out of pirate space.

western setting · exampleDust Creek

A frontier town where the law is three days’ ride away. Pan for gold, drive cattle, settle debts.

Idlune engine

progress while you’re away · fights · crafting · quests · maps · any language

Same gameEvery world runs on it.
Same building blocksEverything we use, you can use.
Same toolsWe build our world in the Studio you’ll get.
Same spotlightYour world sits right next to ours.
world rules

Every world sets its own rules.

Should death be the end? Should the map stay dark until you walk it? Should anyone tell you what a monster drops? Every world answers these for itself.

A second chance.
Or your last stand.

Get back on your feet, lose something precious, or make every fight your last. You decide what defeat costs.

Try the rules below. See how the world changes.
the rules are only the beginning

A world of your own.
Before the first story begins.

Combine these choices into hundreds of ways to play. Give your world its own rhythm, risks and rewards, before you create a single place, creature or quest.

for world makers

Make a world. No code needed.

The Studio is where every world is made, ours included. If you can fill in a form, you can build one.

Dream it up

Pick a setting and a name. Knights, starships, cowboys or something stranger.

Fill it in

Add places, monsters, items and quests by clicking through simple forms.

Play it yourself

The Studio points out anything broken or missing before a single player sees it.

Open the gates

Your world appears next to ours, and anyone can start playing.

any theme

Swords, starships or six-shooters.

The engine makes no assumptions. Each world brings its own look, skills, items and enemies. Pick an example below, then shape it on the right, just like a creator would in the Studio.

Time per action
Experience
Drops pick up to 3
Accent
development notes

The latest from Idlune.

Want the details? Take a closer look at the game we’re building, from quests and traders to the bestiary.

The first post is on its way. Join the waitlist to hear about it.

all news
early access

Be there when the gates open.

planned release Q1 2027

for players

Enter Idlune first.

Get word when the official world opens its gates.